recording

BAMM.tv and the future of music

by David D. on February 19, 2012

Free HD video production and global distribution for your music

If you’re making music the world needs to hear, and your best concert footage was captured on a flip-phone, you should check out BAMM.tv. Founded by brothers Chris and Nick Hansen, BAMM.tv works with emerging artists to capture performances in HD video and high-quality audio in their San Francisco studio, or at music festivals and venues around the world. For free.

The typical deal results in 5 videos: one goes to the artist for promotion and distribution through whatever channels they choose. In exchange, BAMM.tv has exclusive rights to distribute the remaining videos through a network with an estimated reach of 15 million people in 150 countries. Net profit will be split 50/50 with the artists.

I spoke with co-founder Chris Hansen, and he expects BAMM will break even in early 2013. But they plan to start paying bands some money before then, in part to test out their payments system. Once they are profitable, artist payments will be based on their percentage of plays on the network.

BAMM continues to sign up distribution partners, which currently include Taiwan’s Chunghwa Telecom, a global deal with Samsung to include a BAMM.tv app on all of their tablets and smartphones, and Flingo, which provides video content to over seven million smart TVs. They are also working on an iPad app that will help promote the participating artists, with a $1,000 cash prize for the “Artist of the Month” and other sponsored promotions.

The future of music and artist compensation

Last September, we wrote about the Future of Music Coaltition and their Artist Revenue Streams project, which they describe as “a multi-method, cross-genre examination of how US-based musicians’ revenue streams are changing, and why.” The project has spawned a new website, and the 29 streams have spread into 40 (or 42, but who’s counting?).

We’ll dig deeper into the ARS results for an upcoming report, but why has BAMM.tv has gone out and created a 43rd revenue stream?  According to Chris:

I don’t think any business model that’s solely reliant upon revenues from copyright and publishing rights is going to survive long-term. The only way forward is providing access to experiences that can’t be downloaded on torrents, and the only way to do that is to ease the grip on traditional rights that made a lot of sense in the 20th century but are long outdated. Spotify seems to be the labels’ collective acknowledgement of this fact, but I still think they have a long road ahead.

First of all, the $100 million raised seems to have gone straight to the labels, and the next mega-round of funding is just around the corner. I look at the unfavorable terms toward streaming services and lack of transparency as well as the mounting cost structure as major competitive disadvantages for Spotify and other streaming services that rely on major label licensing.

On scaling and superstars

So far, BAMM.tv has worked with around 150 bands, and they’re preparing to add to that number with a return trip to SXSW. Although Bay area artists are disproportionately represented, BAMM uses Southby and other festivals to catch up with bands they have been tracking from around the world. They are also looking at adding some sound stages in SF, and recently rented a studio in Amsterdam to produce videos for European acts.

There will always be limits on how many acts can participate, so curation is an essential part of their work.  Happily, they appear to be comfortable traveling outside of the mainstream for talent, as evidenced by the diverse selection of artists in the YouTube playlist above. Artists that are interested in working with BAMM.tv can submit their information here.

Chris is upbeat about the future of BAMM.tv, and looking for innovative ways to get artists paid. In our Music 2.0 series, we have seen that the future of music can’t be just one thing, and the new business models are unlikely to emerge from the entrenched players.  BAMM.tv may succeed in part because they can side-step the obstacles that have been built up by the labels and license holders over the years.

What I like about BAMM’s business model is that our competitive disadvantage is upfront and obvious: we don’t get to work with superstars. After that, things start looking pretty good for us. Our variable cost is extremely low. Our license is straightforward, global, perpetual, and allows us to remix, sample, synch, make derivative works, etc. Therefore we can make deals with OEMs, telcos, MSOs and other service providers at will, and we can afford to commoditize the music product to an extent that the major players cannot.

I hope we are able to demonstrate in the coming months that the choice between piracy and Spotify is a false dilemma. There are other models that work, and we’re quietly pursuing a few that I’m very excited about.

~ Chris Hansen, BAMM.tv

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Neil Young on living in the low-rez world

by David D. on February 1, 2012

“We can’t control the back end of the donkey.”

In this clip from the D: Dive Into Media conference, Neil Young begins by saying ”My goal is to try to rescue the art form that I’ve been practicing for the past 50 years.” He goes on to talk about  preserving the album format, how piracy is the new radio, and what Beats headphones bring to the back end of the donkey (more bottom end).

Neil wants to bring more attention to the front end: offering music in high-resolution formats, and making it available conveniently.  That’s what we’re all about, and we will focus on this in the next installment of Hi-Fi 2.0.  Let’s save the 95%!

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MMT featured artist Andrew York wants to release his next recording without a label, and is using Kickstarter to make it happen.  He set a modest goal, and after one day is more than half way there.  Get a preview of the music below, where Andy explains his preparations and plans for the project.

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Margot MacDonald: MMT Featured Artist

by David D. on October 31, 2011

Bust out your inner Cee Lo as the Executive Producer of Margot’s new CD

We first featured Margot MacDonald last December when she played a Christmas show at the Rock & Roll Hotel in DC.  Christmas came early this year, and Margot is hoping for a little something from her fans to help complete her new recording.  In return, you can score a pre-release download of the new album, a limited edition vinyl pressing, a live performance, or a stocking full of other goodies.

We wrote about her recording project here — and she’s almost half-way there — but time is running out.  Visit IndieGoGo to hear Margot talk about her vision for the new album, and get more details on the available packages.

We are thrilled add Margot to the MMT Featured Artists roster, available from the dropdown list at the top of each page.   Sample some performances and get more information from her Feature Artist page which is previewed below.

snow photo by Brandon Wu

[hover and click targets for more info]

featured artist photo: Francesco Sapienza

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11 tips for getting the most from MOG and Spotify

by David D. on September 19, 2011

If you sign up for MOG or Spotify and leave everything at the default settings, you could be missing 50% or more of your music.  That’s because Spotify defaults to ~96 kbps on mobile devices, and 160 kbps on the desktop. The settings outlined below will bring your Spotify mobile streams up to 160 kbps, and desktop streams up to 320 (for tracks available at the higher bit rate).

MOG on mobile starts out much worse (but gets much better).  MOG defaults to an anemic 64 kbps for mobile streams, but can be kicked up to 320 kbps when using Wi-Fi.

NOTE: Information in this article is based on Mac desktops and iOS devices; your device may vary.  You will need a premium account to get the 320 kbps streams from Spotify, and paid accounts to stream to mobile devices on either service.  If you’re wondering why you should care about the kbps, check out part 3 of Hi-Fi 2.0: Let’s do the math!

Getting the most from Spotify

  1. Spotify offers 320 kbps streams to premium subscribers, but will default to 160 kbps.  From the desktop menu, select Spotify > Preferences.  Under playback, check High quality streaming.
  2. While you’re there, make sure Set the same volume level for all tracks is unchecked.  This will let you hear the music’s full dynamic range.
  3. Over on your iOS device, start up Spotify and press the Settings icon on the lower right.  Next to Stream, select High Quality.
  4. Next, go down to Sync, and select High Quality again.
  5. Premium subscribers need to use the desktop app to get the higher-quality 320 kbps streams.  If you want to send that audio to your home stereo and you’re not close enough to plug in, check out Airfoil from Rogue Amoeba.  Airfoil will send audio from any desktop app to AirPort Express or AppleTV.
  6. Oh, and now you’ll want a remote control for Spotify — try Remoteless. Remoteless (for Spotify) - anders o
  7. Getting AirPlay going on the Spotify iOS app is much easier.  Tap the info button while a song is playing. Then tap the AirPlay icon to the right of the volume slider and select an output.

Getting the most from MOG

  1. Start up MOG on your iOS device, swipe to the second page, and select Settings. Next to High Quality Streaming, select ON.
  2. Next, set High Quality Downloads to ON.
  3. AirPlay is built-in the to the MOG desktop app for Mac, and the icon is always at the bottom right of the window, so that’s easy.  Getting AirPlay blowing on the iOS app is a bit trickier.  From any screen, press the volume + or – button on the side of your iThing.  The AirPlay icon will reveal itself to the right of the volume slider — tap it and select an output.
  4. For the very best sound (well, as good as you’re going to get from an MP3) use a dock that bypasses the low-quality DAC in your iPod, iPad, or iPhone.  The MMT Editor’s choice is the iD100 from Cambridge Audio. [affiliate link]  For more info, see Part 1 of Hi-Fi 2.0: Getting good audio in the iPod age.

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Hi-Fi 2.0: Let’s do the math!

by David D. on September 15, 2011

Part 3 in a series: After decades of continual improvements in audio recording and playback technologies, the average 21st Century listener will hear most music at lower fidelity than before the millennium. How did this happen, and can anything be done about it?

In Part 1, we reviewed some of the reasons for the general decline in audio quality.  Part 2 explored the differences between analog and digital audio.  Now it’s time to take a closer look at the various digital formats, do some math, and find out what high fidelity means in the 21st century.

The resolution of a digital audio file is based on three factors: the sample rate, bit depth, and bit-rate.

Sampling Rate (sample rate, or sampling frequency) – the number of times audio is measured (or sampled) per second.  The standard sampling rate for a CD is 44.1 kHz, which means that the audio is sampled 44,100 times per second.

An analog signal (light bue) measured over time at a fixed sampling rate (red).

The sampling rate determines the frequency response — the range of sounds from low to high that a file is capable of reproducing.

Imagine a felt hammer striking a piano string.  A string that is thinner, shorter, or under more tension will vibrate more rapidly, producing a higher frequency or pitch.

The lowest note on a piano (A0) has a frequency of 27.5 Hz, and the A above middle-C (A4) has a frequency of 440 Hz, or 440 cycles per second.  The highest note on a piano is C8,  at 4186.01 Hz, and the normal range for human hearing is from 20 Hz to 20,000 Hz.

According to the Nyquist-Shannon sampling theorem, a sampling rate needs to be twice the frequency of the signal being sampled in order to accurately capture the sound.  So the 44.1 kHz sampling rate used for CDs should be sufficient to capture audio frequencies up to 22,050 Hz, beyond the range of human hearing.

However, some maintain that inaudible frequencies above 22,000 Hz can “color” the sound and affect the lower-range frequencies we do hear.  And the digital recording process can produce distortion through the aliasing of these higher frequencies that requires filtering to correct.

There is no theoretical frequency limit for an analog signal, but the physics of audio reproduction place a practical limit on what can be achieved.  Testing on some analog systems has shown evidence of frequencies up to about 50,000 Hz.

Most professional digital recordings are made at a sampling rate of 96 kHz, so they can capture the high-end audio frequencies that might be found in an analog recording but would be missing from a CD.  And if you absolutely must go higher, you can use a sampling rate of 192 kHz.  At this rate, you are slicing each second of audio into 192,000 pieces, and capturing frequencies up to 96,000 Hz (ouch!).

Bit-Depth -the number of bits used to record each slice of audio.  Think of this as the number of levels available to capture each slice.  Every bit doubles the number of levels: the resolution for 16-bit audio is calculated as 216, giving you 65,536 possible levels.  24-bit audio is calculated as 224, providing over 16 million levels.

Most professionally-recorded digital audio is 24-bit.  Recording at a higher resolution allows for a greater dynamic range (the difference between the softest and the loudest sounds in a recording) and a better signal-to-noise (S/N) ratio (i.e., more signal, less noise).

Sound levels are commonly measured in decibels (dB), and the normal range of human hearing is from 0 dB (threshhold) to 120 dB (hearing damage).  The dynamic range for 16-bit digital audio is 96 dB, and the range for 24-bit audio is around 144 dB. The best most analog formats can offer is a dynamic range of around 60 dB, and there will almost always be more noise present.

By the time all of these calculations end up as air moving from your speakers, compression may have obliterated some of the differences in dynamic range between the formats.  A lot depends on the type of music you listen to — look for an update on the “Loudness War” in an upcoming article.

Bit rate – the number of bits processed per unit of playback time.  For an uncompressed digital audio file, this can be calculated as:

Sample Rate x Bit-Depth x Number of Channels = Bit Rate

Let’s do the math for a CD: 44,100 x 16 x 2 = 1,411,200 bits per second (or 1411 kbps, or 1.4 Mbps).  Compressed audio, such as an MP3 file, is a different story.  The sampling rate for an MP3 file can vary, and there is no equivalent bit-depth, so the bit rate is an indicator of how much compression was applied to the original signal.  A higher bit rate results in a larger file size and greater fidelity to the original sound.  Since a CD has about 11 times the bit rate of an MP3 file, does that mean it sounds eleven times better?

How high is up?

Let’s think about this for a minute.  Higher sample rates and greater bit-depth will result in more information being captured for each sound.  Higher resolution means better sound, but there are limits.  Our ears impose limits: the highest frequencies we can hear drop with age, and some ears are better-trained and more discerning than others.

The recording method and storage media impose another set of limits.  And the playback system comprises a long chain of limiting factors: the playback unit, audio circuitry, DAC, amplifier, wiring, speakers, and more.  The rooms we listen in, and where we sit in those rooms can have a dramatic impact 0n the quality and accuracy of the music we hear.

T Bone Burnett prefers analog, but maintains that if we have to listen to digital audio, we should do so at a minimum resolution of 96 kHz/24-bit. There is a fair amount of controversy over sampling at higher rates, with some engineers and audiophiles claiming that 192 kHz audio is a gimmick, overkill, or “just stupid”.  From one detractor:

Sampling audio signals at 192KHz is about 3 times faster than the optimal rate.  It compromises the accuracy which ends up as audio distortions.  There is an inescapable tradeoff between faster sampling on one hand and a loss of accuracy, increased data size and much additional processing requirement on the other hand.

The optimal sample rate should be largely based on the required signal bandwidth. Audio industry salesman have been promoting faster than optimal rates. The promotion of such ideas is based on the fallacy that faster rates yield more accuracy and/or more detail. Whether motivated by profit or ignorance, the promoters, leading the industry in the wrong direction, are stating the opposite of what is true.

~ Dan Lavry, “Sampling Theory for Digital Audio”

While looking at the above chart, remember that we are comparing apples (uncompressed audio files such as those on a CD) and oranges (compressed files).  While a CD track may contain 11 times the information in a 128 kbps MP3 file, it’s not really a fair comparison.  The compression algorithm is designed to throw away the unimportant and mostly inaudible parts of the music, it doesn’t just randomly remove 90% of the data.

What is HD Audio, and how do I get it?

So the CD might not sound 11 times better, but it definitely sounds better — MP3 files are a step backwards from CD-quality audio.  There are a few competing definitions and formats, but for our purposes, High-Definition (HD) audio will be defined as audio formats that exceed the sampling rate and bit-depth (44.1/16) of the Red Book CD Standard.

There is a high-definition audio specification from Intel for PC audio up to 192 kHz/32-bit for two channels, and 96 kHz/32-bit for as many as eight channels.   But this spec supports sample rates as low as 6 kHz, as well as 8 and 16-bit audio, so it falls outside of our definition.  Oh, and then there’s HD Radio, which has nothing to do with high-definition audio.  HD originally stood for “Hybrid Digital”, and now is just part of the HD Radio trademark and stands for nothing.

We will take a deeper dive into the competing formats for HD Audio in our next installment, and look at the various ways and means to get high-fidelity in the 21st century.  Onward!

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Hi-Fi 2.0: Analog vs. Digital – Everybody Wins! (Loses)

September 1, 2011

Part 2 in a series: After decades of continual improvements in audio recording and playback technologies, the average 21st Century listener will hear most music at lower fidelity than before the millennium. How did this happen, and can anything be done about it? In Part 1, we reviewed some of the reasons for the general [...]

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Margot MacDonald & the Audio Conundrum

July 31, 2011

Sign up at IndieGoGo to support Margot MacDonald’s next release Margot MacDonald has been performing for over 10 years and released three CDs, but none of her recordings to date truly reflect the breadth and depth of her talents. She aims to fix that with her next release, and wants your help to make it [...]

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They Might Be Giants: FLAC for the People

July 18, 2011

Brooklyn’s Ambassadors of Love serve up 18 new songs – No waiting! TMBG’s new release Join Us is available from their site in either MP3 or FLAC (lossless) format for one low price of $9.99.  (Vinyl available for one low price of $15.) MMT is pleased to see bands such as TMBG and OK Go [...]

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Atomic Tom goes to #SXSW: loses sunglasses, finds mojo

April 28, 2011

[View the story "Atomic Tom and the future of music" on Storify]

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